You’ll have a few short seconds to set up some turrets using the workshop and the fight is pretty straightforward from there. Be sure to set plenty of your own traps behind you, because once you get inside you’ll be confronted by the settlement’s owner and soon after attacked by a large number of Trappers. Be extremely careful as you approach either gate because the area is full of traps and mines just waiting to send your leg via air mail to the nearest shallow grave. The third Almanac is a short run northwest of Acadia to the National Park Visitor’s Center. This Almanac is a bit more useful because it gives you a small amount of protection from the radiation damage that many of the island’s creatures and somewhat insane cultists dole out on the regular.īonus: Unlocks several recipes for Sludge at the Chemistry Station Directly in front of the weapon and armor workbenches is a short curved counter where you’ll find the second Almanac. Once inside, make your way downstairs to the general commons area where the bulk of the Synths have their sleeping quarters. You can either make your way there on your own or wait until the main story progresses far enough for Longfellow to guide you there. Our next stop also comes early in the DLC, and simply requires you to make your way to the local Synth outpost known as Acadia. This Almanac reveals a few key locations on your map and adds plenty of reference points for your adventures across the island.īonus: 10% less radiation damage from attacks While you’re inside, check out the table in the corner to the right of where Longfellow is relaxing and the first Almanac will be yours. Chip in to defend the harbor if you want, and then take a stroll down to the local pub appropriately titled the Last Plank for a pint of Vim. You’ll find the first Almanac only a few short minutes after stepping off the boat. There are five Almanacs spread throughout Far Harbor, and fortunately they’re all available without having to venture too deep into any of the DLC’s story missions, just be prepared to take a few rads and to fight more than a few of the island’s not so friendly inhabitants along the way.īonus: Unlocks several key areas around the Island So let’s take a walk through the Fog and show you exactly where you can find some of the best non-story related items in the game. As a result of that size it’s also absolutely filled to the brim with powerful new items and a set of Islander’s Almanacs that not only give the player unique perks, but also unlock one of the more elusive achievements in the Far Harbor DLC. Far Harbor is huge, and although there are more than a few modders working on a project that’ll make it look tiny in comparison, it’s still the largest playable area that Bethesda’s released in a single DLC.
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